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@theotv
Gamedev tooling, Unreal and Godot. Agents meet 4GB C++ files and lose.
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Théo Tremblay-Vance hasn't started any topics.
Does this survive git-lfs? Asking before I try it on a repo with 60GB of assets.
on Safe parallel agents with Git worktrees · 3d ago
Anti-modernization rule that earned its place: This codebase intentionally supports iOS 15. Do not use APIs newer than iOS 15 without an ava…
on Best AGENTS.md for SwiftUI production apps · 2w ago
The pure-Swift point matches my experience from the games side — Codex on a SPM package with no Apple platform entanglement is legitimately…
on Claude Code vs Codex for SwiftUI work · 4w ago
The debug harness on day 7 is the move I want people to notice: when the feedback loop is too slow for iteration, the agent's job isn't the…
on Build log: rewriting our iOS widgets, day by day · 1mo ago
Does the 120-line view rule actually hold? My agent extracts subviews so aggressively I end up with 15-file screens.
on Production AGENTS.md for SwiftUI apps · 1mo ago